

If a player places a new character on the game board, he ignores any Terrain cards when placing that character. If a player places a Terrain card on a space that already contains a Terrain card, he removes the original Terrain card from that space and returns it to the Terrain deck. If an effect causes a player to place a Terrain card on a space and there are no cards of the required type left in the Terrain deck, he must choose a Terrain card of that type on the board and move it to that space. If an effect instructs a player to place a Terrain card where he cannot, he ignores that effect. Players cannot place Terrain cards on spaces in the Inner Region. Terrain cards can only be removed by effects that specifically remove Terrain cards.

If an effect refers to a space that is no longer on the board because that space contains a terrain card, that effect is ignored.įor example, if the Temple space contains a “Chasm” Terrain card and a “6” is rolled at the Tavern, the effect of moving to the Temple is ignored. While a Terrain card is on a space, the text and name of that space is ignored and the text and name of the Terrain card is used instead. Certain game effects instruct players to place a Terrain card on a space of the game board. Veil cards are not Adventure Cards and as such, are not encounterable unless instructed otherwise.Īs the world draws closer to its end, the land irrevocably shifts and changes. A Soulbound card is kept in your inventory when becoming a Ghost or when resurrecting. The Ghost Character may enter and leave expansion regions, such as the Dungeon, according to the normal rules for a character entering and leaving those expansion regions.Ĭards that are Soulbound have a spectral overlay across the card. The Ghost Character cannot pass the Portal of Power to enter the inner region but may leave the Inner region through it. The Ghost Character may freely pass the Sentinel space. When Resurrecting, Objects, Followers and Gold are ditched on the character’s space. Their Gravemarker is then removed from the board. Their original Character Card is returned and the player resumes play as their Character, continuing the game with the number of lives they had at the time of Resurrection. If a Ghost character is instructed to Resurrect or return to their Gravemarker whilst they have greater than zero lives then they are Resurrected. If a character becomes a Ghost whilst in the Inner Region, their Gravemarker is placed on the Portal of Power space (leaving all Objects and Followers behind as normal.) When a character becomes a Ghost, they leave behind a Gravemarker on the space where they died. If a Ghost character has zero lives and must lose a life, they ditch any Objects, Followers and Gold on their current space and discard all Spells. When characters are killed and The Realm of Souls expansion is in use, their Character Card is replaced by a Ghost Character Card and the character is now a Ghost. These cards contain the many creatures and encounters that characters can discover in the afterlife.
Talisman of souls plus#
The Realm of Souls expansion for Talisman: Digital Edition features new characters, Adventure and Spell Cards, plus two Alternative Endings as well as a new deck of cards to explore called Veil Cards. As they wander in a haze of fear and horror through the eerie mists of the Realm of Souls, they will encounter the unimaginable terrors of the world beyond death. In The Realm of Souls, characters are given a second chance when they have been killed. Death is no longer the end! Ghosts of fallen heroes wander a strange realm in search of the way back to their mortal form.
